{"product_id":"anima-tactics-type-012-hunter","title":"Anima Tactics: Type 012 Hunter","description":"\u003cp\u003eThe Hunters are powerful, beastly, necromantic weapons made by Black Sun. They are a deadly combination of strength, brutality, and supernatural speed.\n\nNeutral Black Sun Prowler Undead - Lv. 35+\n Att 4 | Dam 5 | Def 9 | Arm 3 | LP: 20 | Res 10 | Mov 12\/16 | AP 2\/4\n Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.\n Innate Ability: Damage Resistance\n Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the targets Armor.\n Dead Eyes: The Type-012 gets +1 to its Seek rolls.\n Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.\n Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check.\n Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage.\n ooo Coil (Ki, Charge)\n +2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.\n \nType-012 Modifications\n A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:\n Type-012a Viper Levels: +5\n Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2 Effect 17.\n Type-012b Deathseeker Levels: +5\n The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.\n Type-012c Regenerating Levels: +5\n The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.\n Type-013 Advance Hunter Levels: +10\n The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.\n In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:\n Final Protocol Levels: +5\n When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 60 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplexity:\u003c\/strong\u003e 3.00 \/ 5\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 2011\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":52269404094680,"sku":"SB-47C5470C9932-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/9tt00vxbo3x29659j6c2cr2aslte.jpg?v=1787115732","url":"https:\/\/www.abbyboardwalk.com\/products\/anima-tactics-type-012-hunter","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}