{"product_id":"anima-tactics-samael-agent","title":"Anima Tactics: Samael Agent","description":"\u003cp\u003eThe Circle of Fallen Angels regularly employs resourceful and dangerous individuals to further its goals. Making up a shadowy network of operatives, Samael Agents are empowered to sow chaos and confusion across all of Gaia in their name.\n\nNeutral Samael Mystic\/Warrior - Lv. 20+\n\nAt 4 | Dm 3 | Df 8 | Ar 0 | LP: 10 | Re 9 | Mo 8\/12 | AP 2\/4\n\nAgent: Samael Agents are not unique characters and you may include 1 for every 150 Levels in a Samael Party. For example, a party of 300 levels could include up to two Samael Agents.\n\nooo - Magic Beam (Magic, Ranged Attack)\nDistance (16 Inch). +1 Damage\n\nooo - Arcane (Magic, Effect)\nA Character within the Samael Agent's control zone is affected by one of the States chosen, and paid for, from the Agent's skill card. If no state was chosen, and paid for, then this ability can't be used. Effect: 15\n\nSamael Agent Skill Card\n\nA Samael Agent can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option cannot be chosen more than once.\n\nThe Agent recovers one more Action point per turn. Lv. +10\nThe Agent becomes a Level 1 Summoner with affinity to their own faction. Lv. +5\nMagic Beam's cost is reduced to oo. Lv. 5\nArcane causes Paralyze Lv. 2. Lv. +10\nArcane causes Blind Lv. 2. Lv. +5\nArcane causes Slow Lv. 2. Lv. +5\nArcane causes Healing Lv. 2. Lv. +5\nArcane causes Haste Lv. 2. Lv. +5\nArcane causes Protection Lv. 2. Lv. +5\nArcane's Effect is increased to 16. Lv. +5\nThe Agent gets the Innate Ability Flight. Lv. +5\nThe Agent gets +1 Attack and +1 Damage. Lv. +5\nThe Agent gets the following ability. Lv. +5\noooo - Valkyrie (Ki, Charge)\n\n+ 2 Attack\/+2 Damage\n\nAlignment: If the Agent's Arcane ability causes either Paralyze, Blind, or Slow, then the Agent is changed to being Dark faction rather than Neutral. If the Agent's Arcane ability causes either Healing, Protection, or Haste, then the Agent is changed to being Light faction rather than Neutral. If none are chosen, then you decide whether the Agent is either Dark or Light faction.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 60 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 2009\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":52269429162200,"sku":"SB-9AC6582F7893-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/6pwkrfeod5znbd2m1oh0yk9qvngs.jpg?v=1787115760","url":"https:\/\/www.abbyboardwalk.com\/products\/anima-tactics-samael-agent","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}