{"product_id":"anima-tactics-elhaim-maiden-of-light","title":"Anima Tactics: Elhaim, Maiden of Light","description":"\u003cp\u003eThe Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.\n\nLight Summon Warrior\/Mystic\n Level 40 version\n At 6 | Dm 4 | Df 9 | Ar 0 | LP: 15 | Re 11 | Mo 8\/12 | AP 3\/4\n Cost to Summon: oo | Affinity: Light\n Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1\n Innate Abilities: Flight, Immunity (Poison).\n Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.\n o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15.\n Limit: Once per turn.\n oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.\n ooo - Wings of Withdrawal (Ki, Attack) +2 Attack \/ +2 Damage. If this attack hits, Elhaim may automatically escape\n from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if\n she has already moved this turn.\n o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully\n escaping from combat due to the Wings of Withdrawal skill.\n \nLevel 50 version\n At 6 | Dm 4 | Df 10 | Ar 0 | LP: 15 | Re 11 | Mo 8\/12 | AP 3\/4\n Cost to Summon: oo | Affinity: Light\n Atman: 60 | Bind: 2 | Stability: 8 | Shock: -3\n Innate Abilities: Flight, Immunity (Poison).\n Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.\n o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15.\n Limit: Once per turn.\n oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.\n ooo - Wings of Withdrawal (Ki, Attack) +2 Attack \/ +2 Damage. If this attack hits, Elhaim may automatically escape\n from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if\n she has already moved this turn.\n o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully\n escaping from combat due to the Wings of Withdrawal skill.\n ooo - Catastrophic Light (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits its target, all Units\n within 3 inches of the target also suffer the attack.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 60 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplexity:\u003c\/strong\u003e 3.00 \/ 5\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 2009\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":52269393412312,"sku":"SB-22492CD51EA9-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/3mxy9h1o0lrirey9g3l0lrz30nkd.jpg?v=1787115723","url":"https:\/\/www.abbyboardwalk.com\/products\/anima-tactics-elhaim-maiden-of-light","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}